Note: This is a list for students in the HCC PhD program. CS PhD students, please study the CS qualifier reading list.
- Bush, V. (1945). As we may think. The Atlantic Monthly, July 1945.
- Bush, V. (1991). Memex revisited. In J.M. Nyce and P. Kahn, editors, From Memex to Hypertext: Vannevar Bush and the Mind's Machine, pages 197–216. Academic Press, San Diego, Ca.
- Buxton, W. (1995). "Integrating the Periphery and Context: A New Model of Telematics," in proceedings of Graphics Interface '95, pp. 239-246 Cohen, D., Herscovici, M., Petruschka, Y., Maarek, Y.S., Soffer, A. and Newbold, D.
- Ishii, H., Ullmer, B. (1997). Tangible Bits: Towards Seamless Interfaces between people, Bits and Atoms. Proceedings of CHI'97, Atlanta, Georgia
- Mackay, W. (1998). Augmented Reality: Linking real and virtual worlds. A new paradigm for interacting with computers. In Proceedings of AVI'98, ACM Conference on Advanced Visual Interfaces, ACM Press, New York.
- Winograd, T. (1995). From Programming Environments to Environments for Designing. Communications of the ACM, Vol. 38, No. 6, pp. 65-74.
- H. Beyer and K. Holtzblatt, Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann Publishers, San Francisco
- Card, S.K., Moran, T.P., & Newell, A. (1983). The Psychology of HumanComputer Interaction. Hillsdale, New Jersey: Lawerence Erlbaum Associates, Inc.
- John, B.E., Kieras, D.E., (1996). The GOMS family of user interface analysis techniques: comparison and contrast. ACM Transactions on Computer-Human Interaction. 3, 4, p. 320-351.
- MacKenzie, S. "Fitts' Law as a Research and Design Tool in Human-Computer Interaction." Human-Computer Interaction, 1992, vol. 7, 91-139.
Data Collection Methods
- Gaver, B. (1999). Cultural Probes. interactions Vol. 6 , No. 1.
- Kaptelinin, V, B. Nardi & C. Macauley, (1999). The Activity Checklist: A Tool for Representing the "Space" of Context, Interactions, July/August, 27-39.
- Siedman, I. (1998) Interviewing as Qualitative Research. Teacher's College Press.
- Carroll, J. M., Ed. (1991). Designing Interaction: Psychology at the HumanComputer Interface. New York: Cambridge University Press. The chapters on "Cognitive Artifacts" by Don Norman, "The Task-Artifact Cycle" by Caroll, Kellogg, and Rosson, "Interface Problems and Interface Resources" by Stephen Payne are particularly good for highlighting design issues.
- Crabtree, A. (1998) Ethnography in Participatory Design. Proceedings of the 1998 Participatory Design Conference, pp. 93-105, Seattle, Washington: Computer Professionals for Social Responsibility.
- Hughes, J.A., O'Brien, J., Rodden, T. & Rouncefield, M. (1997). Designing with Ethnography: A Presentation Framework for Design. In Proceedings of DSI '97. ACM Press.
- Dahlback,N, A. J onsson, and L. Ahrenberg. (1993). Wizard of Oz Studies - Why and How. In Proceedings of the ACM International Workshop on Intelligent User Interfaces.
- Kirk, R. E. (1982). Experimental Design (2nd ed.). Pacific Grove, CA: Brooks/Cole.
- Polson, P.G., Lewis, C., Rieman, J., and Wharton, C. (1992). "Cognitive walkthroughs: A method for theory- based evaluation of user interfaces". International Journal of Man-Machine Studies 36, 741-773.
- Nielsen, J. (1994). Guerilla HCI: Using Discount Usability Engineering to Penetrate the Intimidation Barrier. http://www.useit.com/papers/guerrilla_hci.html
- Card S, Mackinlay J, Robertson G. (1991) A morphological analysis of the design space of input devices. ACM Trans Inf Syst; 9:99-122.
- Chang, B.-W. and Ungar, D. (1993). "Animation: From Cartoons to the User Interface." in UIST'93: Symposium on User Interface Software and Technology. 1993. pp. 45-55.
- Landay, J.A. and B.A. Myers, (2001) Sketching Interfaces: Toward More Human Interface Design. IEEE Computer. 34(3): p. 56-64.
- Myers, B, Hudson, S.E. and Pausch, R. (2000) "Past, present, and future of user interface software tools" ACM Transactions on Computer-Human Interaction (TOCHI), Volume 7 , Issue 1 (March 2000), Special issue on human-computer interaction in the new millennium, Part 1, Pages: 3 - 28
- Abowd, G. D. and Mynatt, E. D. (2000). "Charting Past, Present and Future Research in Ubiquitous Computing", ACM Transactions on Computer-Human Interaction, 7(1):29-58,
- Hudson, S. E., Fogarty, J., Atkeson, C. G., Avrahami, D., Forlizzi, J., Kiesler, S., et al. (2003). Predicting human interruptibility with sensors: A Wizard of Oz feasibility study. Proceedings of the CHI 2003 Conference on Human Factors in Computing Systems. New York: ACM.
- Johanson, Fox, Winograd. (2002). The Interactive workspaces project: Experiences with ubiquitous computing rooms. IEEE Pervasive Computing.
- Tolmie, P., James Pycock, Tim Diggins, AllanMacLean and Alain Karsenty. (2002). Unremarkable Computing. Proceedings of CHI.
- Weiser, M. (1991). "The Computer for the 21st Century." Scientific American 265(30), pg. 94-104. InfoVis
- Stuart Card, Jock Mackinlay and Ben Shneiderman. Readings in Information Visualization, Using Visualization to Think, Morgan Kaufmann, 1999, pp. 1-34.
- Brian Johnson and Ben Shneiderman, "Tree-maps: A Space Filling Approach to the Visualization of Hierarchical Information Structures", Proceedings of IEEE Visualization '91, Oct. 1991, San Diego, CA, pp. 284-291.
- Greenberg and Marwood: Real-Time Groupware as a Distributed System: Concurrency Control and its Effect on the Interface (CSCW '94)
Not Sure What Category
- Palen, L. and Paul Dourish (2003) Unpacking "Privacy" for a Networked World. Proceedings of the ACM Conference on Human Factors in Computing Systems CHI 2003 (Fort Lauderdale, FL). New York: ACM.
- Star, S.L. (1999): The ethnography of infrastructure. American Behavioral Scientist, 43, 3, 377-91.